

There’s a reason why games don’t usually use hit-or-miss mechanics anymore, most especially in turn-based games. The game’s incorporation of a hit-or-miss mechanic is done poorly. You already know it’s game over for you, but you’ll have to sit there and watch the other enemies attack your characters until their round is over.

On top of that, if your character falls on the first attack of an enemy’s round, the game will go on to allow the enemy’s round to finish. You don’t get the option to revive a fallen party member until later in the game, and even then, they’re difficult to look for and even more difficult to spot. When one character in your party dies, it’s game over for you. The game will be over quite a few times for you too. The game is buggy at times, which makes you want to pull your hair out especially if you die because of it when the game glitches out in the middle of combat. The overall gameplay of Project Helios is… not easy to play, to say the least. You kind of just have to figure things out for yourself based on what you see on the screen. The directions are not as easy to comprehend as you’d like it to be. You stumble upon an enemy after taking a few steps forward as if they’ve been expecting you the entire time, and you are then poorly given directions on how you will operate the combat mechanics of the game. However, whatever positive emotions you first feel when you start up this game, immediately disappears minutes into the actual gameįirst off, the combat introduction was uneventful. The art style is very reminiscent of old retro games. At first glance, this game almost feels good. Sadly, 1971: Project Helios fails to live up to what a turn-based strategy game should be in this generation.ġ971: Project Helios is a-you guessed it-a turn-based strategy game developed by Reco Technology. Strategy games allow you to think your every move and gameplay like that is a nice change of pace amidst a world of gaming filled with fast and intensely locomotive gameplay.

Most of the time, they hold elements that are very nostalgic for gamers, making them a welcome sight and change. Games of the turn-based variety do turn up every once in a while. Everything moves forward-gaming is no exception. As big as turn-based strategy games were years ago, it’s not just the case anymore today. That should come as a no-surprise, though. It’s always the chants of Triple-A games and battle royales that end up getting heard more by the masses. Turn-based strategy games are almost unheard of these days.
